Swift is really coming into its own now. I definitely need to get the last of the ObjC out of my codebases #WWDC23
Some interesting new features documented here. https://mastodon.social/@twostraws/110478529018696875
S3E1: People want to get together – @mikaelacaron and @twostraws discuss Apple’s incredible new accessibility features, ask how you can keep learning and growing in your career, and share your wish lists for #WWDC23. https://podcasts.apple.com/gb/podcast/swift-over-coffee/id1435076502?i=1000615484798
There aren’t a lot of examples of #macOS #VoiceOver scripts out there, so we made a small collection that range from truly useful to the mainly demonstrative. Have something you’d like to see added to the collection? Let us know! You can download the collection from our website here: https://draconis.llc/misc/
#AppleScript #dev #development #accessibility #a11y
It's almost #WWDC23, so my annual half price sale has started! You can save 50% on all my books and bundles right here: https://www.hackingwithswift.com/offers
The #VoiceOver rotors for source code in #Xcode are awesome, and a huge time saver.
🎙️ Got anything fun you're working on to show off before WWDC? New app? Update? Student Challenge submission? Concept art? Drop a reply here — include a screenshot, link-out, and use the hashtag #showcase if you'd like to be boosted. Do remember you can edit posts if you forget something
I suspect it’s much easier to debug—or at least faster to diagnose—weird physics engine behaviors when you can actually see a graphical representation of a body’s orientation. 😂 #gameDev #Swift #audioGames #blindProgrammerProblems
Adding game controller support was something we had wanted to do for a very long time. It really changes the whole experience of the game. If you have one of Apple’s supported game controllers available, or you want to grab one, you won’t be disappointed. We plan on supporting game controllers in all our releases where it makes sense going forward.
That was one of the most painless App Store submissions we’ve ever had. Sailed right through! ChangeReaction 3.0 is out now. Https://draconis.llc/games/changereaction
I'm excited to announce that the Swift over Coffee podcast is coming back! @mikaelacaron and I will record the first episode of season 3 before #WWDC23, so our open ballot question is the one everyone is asking: what are you looking forward to most at WWDC? We'll feature as many replies as we can! https://podcasters.spotify.com/pod/show/swiftovercoffee
We’re putting the finishing touches on ChangeReaction 3.0. The biggest change is support for console game controllers, and it really changes the feel of the game, especially when you feel the haptics of all those coins exploding! Both SilverDollar and ChangeReaction have been upgraded to run natively on Apple Silicon, which was not as challenging as we feared it might be.
Hey there! We are a small company (two visually impaired #indie #developers) of #audioGames for the #blind and #lowVision community on #Apple platforms, although we hope some sighted #gamers will enjoy our offerings as well. We plan on using this account to post development notes and progress on our apps and connect with other indie developers. #Swift #iOS #iPadOS #tvOS #macOS #introduction
Indie developers of audio games, primarily, though not exclusively, intended for blind and low-vision gamers. We are visually impaired ourselves. This account will be used for development notes and commentary; for company announcements and promotional info, follow @draconis as well.